
Unreal Engine
Services
Marketing
SUPERVIVE Battlepass
Designed and implemented our free and premium battlepasses with backend support for purchasing, progression, catch-up mechanics, and rewards.
Various public facing projects I've worked on.
Unreal Engine
Services
Marketing
Designed and implemented our free and premium battlepasses with backend support for purchasing, progression, catch-up mechanics, and rewards.
Front End
Services
Marketing
Built the Theorycraft Games web store to promote and sell our Supporter Packs. This was a full stack endeavor in which I built the backend systems for offers and order processing, the front web experience, as well as the payment provider integration.
Services
Tech Blog
In this article, I walked the reader through a bug that was impacting League of Legend's competitive leagues, and how I dove deep into one of League of Legends’ most legacy pieces of technology to mitigate it. Wrote and published this technical article to Riot Games' tech blog to help contribute to building Riot's technical brand and sharing engineering insights with the broader industry.